No points are gained on level-up. Available points will always be 0 unless you manually set stats.
Controls point budgeting as the character levels up.
Stats mode is Text only, so these stat rules won’t affect the Stats tab. (XP settings below still apply.)
Scales the base XP for the quadratic curve. Example: if Base XP is 100 and intensity is 2×, Lv10→11 becomes 100×2×10² = 20,000 XP.